IoT Game-based Learning Model in Education
Keywords:edutainment, Internet of Things, mobile technologies, augmented reality, smart learning environments
The subject of this paper is the development of a game-based learning model based on the Internet of Things (IoT). The main problem discussed in the paper is to investigate the possibility of implementing a game-based learning model in an interactive educational environment that will increase student interest and enhance learning outcomes. The developed model will be based on ubiquitous computing technologies and integrate IoT, mobile, and augmented reality technologies. The proposed model integrates with existing components of the educational infrastructure. As part of the model evaluation, testing, and measurement of relevant parameters that affect
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Copyright (c) 2023 Luka Petrović, Danijela Stojanović, Lazar Živojinović, Biljana Đurđević
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